

One exception is the 12th colossus, who has no eyes but instead has two tusks on its head that change colors. When angered or hurt, the eyes glow a fierce orange. Whenever a colossus is passive, its eyes are normally a shade of sky blue. While no two colossi are alike, many have the same eyes: a glowing, pulsating iris surrounded by black with a deep pupil in the middle. Striking a major sigil on the body will cause a geyser of blood to eject, indicating the severity of damage done. Whenever damage is done to a colossus, this black blood will gush from the wound, creating a black mist. Striking this does only minor damage, but is often necessary to reach the major sigil.Ĭolossi have a black, ichorous blood coursing through their bodies.

The minor sigil appears as a wound in the colossus' skin. Some sigils will vanish after a certain amount of damage has been done, forcing Wander to find another. Striking these points inflicts great damage to a colossus and are the only way of mortally wounding them. The major sigil, a glowing pattern of light similar to the design on Wander's tabard, is the one targeted to slay the colossus. They come in two types: the major and the minor sigil. Most colossi are (partially) based on animals and creatures.Īll colossi have magic sigils signified by a dim blue-green or yellow glow.

Some are so massive that green, leafy plants have begun growing on their bodies. Some of their armor may look like the stones of a building, giving the colossus the look of architecture. Some parts of their bodies appear have hardened skin, while others are made out of soft parts that can be stabbed, and although it's Dormin's energy, they bleed as well. They have flesh, bones and appear to have organs too as seen with the 13th colossus' air sacs and if the 8th colossus is anything to go by, they are able to breathe. Though no two are exactly alike, most appear to be organic in nature. All colossi have the appearance of gargantuan beasts.
